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const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);
const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);const dispatch = await router.assign({ worker, task, constraints: { eta: maxWait, skill: required, zone: radius } }); if (dispatch.score > 0.88) sendToWorker(dispatch);